Gaming
Overview History of Competitive Gaming III

Overview History of Competitive Gaming III

So here we are, in the third and final part of my Overview History of Competitive Gaming. I’ve taken you briefly from the very beginnings, when video arcades were still a thing and shell suits (Lightweight tracksuit) were a viable fashion choice. From that age of the Nintendo-endorsed but player-run

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Overview History of Competitive Gaming II

Overview History of Competitive Gaming II

In the first installment of this three-part series, I touched upon the beginnings of competitive gaming and how it began to make its way from something of an almost underground status into the more mainstream and socially acceptable position it finds itself in today. For competitive gaming to truly make

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Overview History of Competitive Gaming I

Overview History of Competitive Gaming I

Hello, and welcome to the first of my three-part history of competitive gaming. In this, I’ll be covering the very beginnings of gaming and its competitive aspects: from its humble beginnings to the near megalithic world of eSports today. Before I begin, it’s probably best to establish what competitive gaming

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Should I Buy This Game? The Witcher 3: Wild Hunt

Should I Buy This Game? The Witcher 3: Wild Hunt

A griselled traveller rides a rough-looking but healthy horse through verdant fields and over dirty roads. The two swords whose hilts rise above his right shoulder clank faintly with the horse’s step and his wild white hair, stringy and savage, ripples like the surface of an oily pond in spring

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A Review of <em>Bloodborne</em>

A Review of Bloodborne

Bloodborne lands you in a dystopic Victorian world where death, secrets and struggle drift just out of sight. The game leaves it to you to decide whether you want to go and try to fight your way through, or take advantage of its layout–and make no mistake, Bloodborne will show

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Answering <em>Bloodborne</em>

Answering Bloodborne

On the question of how difficulty affects the game. There is a question, ancient in cyberspatial terms, that applies to certain video game titles that has yet to be answered or even thoroughly discussed: how does difficulty affect a video game’s contribution to art? Since emerging from the Japanese game

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How 5th Edition Saved Dungeons & Dragons

How 5th Edition Saved Dungeons & Dragons

My first taste of role playing games, Dungeons & Dragons in particular, came around sixth grade. I was introduced through friends to the Dungeons & Dragons Basic Rules Set: first published by TSR in 1983 this rule set included a sixty-four page Players Manual and a forty-eight page Dungeon Masters

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