Madden 16 Connected Franchise Rookie Draft Guide
Madden 16 has been out for over a month now, and most of this information is easily found via trial and error. That said, who wants to spend their time on trial and error? This will teach you how to exploit the artificial intelligence in the Madden 16 Connected Franchise mode’s Rookie Draft that happens at the end of every season.
Step one: Obtain the first round first overall pick in any way necessary.
This is not as hard as it should be. You want to execute this step in the weeks prior to the draft. Trade away your first round pick in the next draft, whatever backup player you can spare that might be attractive to the other team, and another pick to obtain the first overall pick in the draft. This might take you a few tries, but the picture below shows an example of what I have traded for the pick in question.
How do I know which team has the first overall pick? Well, the easiest way to do this is to go into Roster, change the filter to “Picks” and scroll through until you find the team with the first overall pick.
Step two: Start the draft, and then pause the draft.
Did I need to type the above? Maybe not, but it’s best not to assume when it comes to the internet.
Step three: Trade down!
Once you are in possession of the first overall pick of the first round, you can trade down for the next team’s first, their second round pick, and their first round pick of the next year. To do this, go to the manage section of the franchise and move down to improve team, or trade block, and next go to “Manual Trade.” Select the team that has the second overall pick of the first round, and offer your first overall pick for their second overall pick, their second round pick, and their first round pick of the following year.
I have never had this declined, but if, for some reason, you find them declining the offer, instead take their third round pick in lieu of the second rounder.
Step four: You now have the second overall pick of the first round, and you will, you guessed it, trade down!
This is where the article will become repetitive. Using the method I described for trading down the first overall pick, trade the second overall pick to the team holding the third overall pick in exchange for that pick, their second round pick, and their first round pick the following year.
Step five: Continue until this is no longer profitable, or there is someone you just cannot miss drafting.
In each draft there are outliers or needs that you need to fill. The entire point of this is to be able to get whatever rookies you would like, whenever you would like them. By using the methods described above and by taking enough time this is easily possible.
At a certain point you will not get a great enough return on your first round pick to make the above methods profitable, but at this point you should have multiple first round picks the following year, and equally importantly quite a few second round picks for the current year’s draft.
At this point, you can begin drafting, and you can also begin trading some of the ridiculous number of picks that you have acquired to trade up for some of the rookies you have been eyeing.
Why Rookies in Madden 16 are a good idea.
I’m going to completely ignore the above sentence and tell you why Rookies in Madden 16 are not as important as they were in previous entries in the Madden genre.
Progression is terrible and borderline broken. If you have offensive rookies that you manage to involve in your offense to great success, it’s possible that you will slowly improve those rookies’ overall rating. Defensive rookies on the other hand, you will have very little development from no matter how hard you try.
Let’s say that you were to simulate and entire season in order to develop your rookies for the next season. Well, you just wasted your time. Those players will get on average around 3000 experience points for you to allocate. This number is incredibly inadequate as far as creating any tangible gains in a player.
Let me make this clear: Progression in Madden 16 is terrible and unrewarding.
Now, to why I spent the time to be able to write this guide in the first place. If you do a good job on scouting (which this guide will not cover, but a scouting guide could follow in the future) you will find certain rookies that possess a singular trait that is very important in Madden: Speed.
You can find viable rookies with speed and acceleration that greatly outpaces the players on the default rosters of the game. Those players will have flaws, notably, they will have very little of the Awareness stat. Never fear, if that is a stat that you value, it’s fairly inexpensive and it’s one of the few ways that you can make a tangible impact on a player via their progression points.
There’s another reason why having eight first round draft picks is not a bad idea. Rookies are fun to play with. It’s exciting to take this rookie with a made up name and watch him wreak havoc on your opposition. If you do a good enough job drafting, their speed and strength will outweigh the flaws that they possess by being undeveloped rookies and you’ll see a notable improvement to your team.
Thanks for reading this guide, and if you have any questions feel free to email me: Jonathan@NerdGoblin.com.