The Conundrum Of MechWarrior Online

The Conundrum Of MechWarrior Online

All games have their issues, particular elements that varying amounts of people dislike (some people outright hate what developers choose to do to some games) and it’s nothing new. A lot of games overcome this with patches and feature additions that come with the different strokes of development cycles and,

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MechWarrior: Online – Forest Colony, Continuing the New Standard

MechWarrior: Online – Forest Colony, Continuing the New Standard

Hot on the heels of the River City remake that I reviewed here, PGI have released their revamped version of the very first MWO map, Forest Colony. Hit or miss? Read on to find out. When River City was re-released a short while back, one thing that stood out to

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MechWarrior Online: Europe Rising

MechWarrior Online: Europe Rising

The Tuesday, July 21st MechWarrior Online¬†patch is a patch that will be remembered as a cornerstone in the development and progression of Mechwarrior Online.¬†Not just as a game, but as a product. The reason for this isn’t because of some fantastically new or original game feature. It isn’t because of

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<em>MechWarrior Online:</em> A New River City, A New Standard

MechWarrior Online: A New River City, A New Standard

A little while back, I wrote an article giving some of my thoughts on the Free to Play (F2P) game MechWarrior: Online (MWO), by Piranha Games Interactive (PGI). A highly-vested personal interest in the game and a love of the franchise meant that I was, admittedly, harsher and more critical

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MechWarrior Online: Three Years Later

MechWarrior Online: Three Years Later

One of the great things about the vast majority of Free to Play (F2P) games is their constant development cycle. F2P games usually have regular patches and updates that include many things, such as bug fixes, but more importantly extra content or game changing features. With that in mind, I’m

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