WoT Corner; Personal Missions

WoT Corner; Personal Missions

War Gaming introduced personal missions to World of Tanks in January of 2015; in the last two years thousands of players have ground out multiple campaign missions to achieve one of the four premium tank prizes.  Along the way there’s been a bit of angst, a lot of grinding and a few needed changes for one of the better content additions to World of Tanks.  This quick guide will help you understand what personal missions are, how to go about achieving your dreams of owning the four unique tanks and hopefully help you avoid some pitfalls.

Personal missions are a set of four mini campaigns each world of tanks player can accomplish given enough time, a touch of luck and some skill.  Each campaign has an exclusive tank as the ultimate reward.  You must finish each of fifteen missions for the five tank classes.  This means to achieve the first reward tank, the StuG IV, 75 missions are required.  Actually it can be done in 60, but more on that later.  In general a few tanks of each class are needed and for the later missions a few high tier tanks will help.  The missions start out relatively easy but progressively get harder.  Of course the reward tanks get better as well.


The first reward is a StuG IV; a bit underwhelming, but it has cool side skirts!

The reward tanks start with the tier 5 StuG IV, a German TD.  The next series rewards the tier 7, T28 Concept, an American TD while the third set unlocks a German tier 9, T 55A (A Soviet design that the East Germans used).  The last set gives the Obj 260, a tier 10 Russian heavy tank.  Because the third and fourth sets are so difficult, there’re relatively few T 55A and Obj 260 tanks running around.  Owning one of these is membership to a quite exclusive club.  Players cannot buy these tanks, they’re only ontainable through personal missions.

In addition to the tank rewards at the end of the mission set, each individual mission has rewards for the player who completes it, with two levels.  If you simply complete the primary conditions you’ll gain such things as credits, free experience, and consumables.  Completing the secondary conditions (called “with honors”) will reward more goodies.  As an example, the early StuG missions award 50K credits and if secondary conditions are met, another 25K.  Later missions provide nice things like garage slots and premium days.  The rewards for the missions are in fact very good and make trying to finish them well worth it.  The secondary conditions are obviously harder to accomplish.  For example, a primary condition might be to “Destroy the tracks of at least 3 enemy vehicles”.  But the secondary condition requires that “Your allies must destroy at least 2 vehicles immobilized by you”.

There’s one bonus reward with the completion of the 15th mission in each set.  You’ll get a special crew member; they can be assigned to any nationality and any tank.  These crew members have a unique zero skill perk called Sisters in Arms which is the same as Brothers in Arms but it doesn’t count as a skill.  Basically it’s a free skill so far as experience is concerned and your second skill only takes as much experience as your first skill would with standard crew members.  You may have noted I said sisters and not brothers.  So, yes the prize crew is female.  I’ll not get into this too deeply, you can make your own judgements on why a company in this day and age would make female crew a “prize”.  As far as gameplay goes, they’re very good crew with the free perk.  If you unlock all the crew members available it’s 20 total.  Of course, the ultimate prizes are the tanks.


The T28 Concept American TD. It’s weird but fun to play.

In order to unlock the reward tank you have two options.  First is finishing each of the 15 missions for the five classes and it doesn’t matter if you do them with honors or not.  The second way allows you to skip one of the tank classes entirely.  This is helpful for people who don’t play one of the tank classes at all, or are not very good in one of the classes.  The two most skipped classes are light tanks and artillery.  But here’s the catch, the four final missions must be done with honors; of course they’re the last mission and the hardest of each set.

The rewards are certainly worth the effort, so how do you go about earning them?

To begin go to the missions tab and start the missions in the first available set for the StuG IV.  They don’t start automatically so you’ll have to do this five times, once for each tank class.  Once started the requirements for each mission are shown.  Fortunately they don’t have to done in order except for the 15th which isn’t unlocked until the other 14 are complete. This is handy if one of them is giving you trouble.  Only one mission of each class can be active though; if you complete one it will automatically go to the next in line and activate it.

As far as gameplay goes, there’s a large number of specific missions, too many to go into full detail here.  Be aware that there’re some platoon missions where friends can help; for the solo tankers the good news is they may be completed solo.  That was a change made for our anti-social tankers!  Be aware the platoon mission requirements can be high because they’re designed for team play.

Opinions vary about whether you should chase the missions or just let them happen naturally during play.  You’ll more than likely complete some by surprise, as long as they’re activated completions occur automatically if you meet requirements.  Some of them require that you actively work for them.  This can be a problem for game play as occasionally some rather strange requirements are levied; such as do 3K damage and cap the enemy base with a heavy.  Not many players try to cap actively, especially when having a good game and doing 3K damage.  So when activating a mission with odd requirements remember what your goals are during the match.  Tankers have been disappointed when a mission was in their grasp and they just forgot what was needed.  Overall, play the game and the first two sets are relative easy; the last two sets will necessitate a bit of planning and conscious effort.


The tier 9 German T 55A.

Lastly, here’s a few little tricks and secrets to keep in mind.

I already mentioned you’ll need to actually start the missions, I reiterate this because it continues to trip up new players.  Additionally, while it’s not necessary to start each new mission within one of the campaigns, it is necessary to start the next campaign after receiving the reward tank from the last campaign.  For example when unlocking the StuG you’ll need to manually start the missions for the T28 Concept.  Also, it’s possible to go back to any mission which didn’t achieve the secondary condition and attempt to get the secondary prize by completing it again with honors.

When picking your prize crew it’s important to give it some thought.  The prize tanks are premium which means they can use any crew of that nation and class so avoid choosing those tanks as the crew’s primary qualification.  That being said, the crew members can be any nationality and trained to any tank type.  Most of the late game tanks seat four to five crew for a full compliment.  This means planning which nationality to make them, and which tank, is essential.  Nationality is not changeable so be very sure that’s the one you want when choosing.  It’s easy to change tank type and even qualification so those aren’t as crucial but nationality is permanent; it’s wise to have a good plan.

I decided to put four crew in each of five nationalities.  This of course stops me from using them in a five crew tank but most of the top tier tanks are four crew tanks.  Remember that you’ll need the full crew to make the Sister in Arms work.  For example you’ll have to finish four of the 15th missions to fully crew one tank that requires four crew members.  Sadly, Brothers in Arms and Sisters doesn’t work together.  We’ll save the war of the sexes jokes for later.

I highly recommend that WoT players start the missions as soon as possible.  New players will get this showed to them as part of the tutorial.  There’s a point at which the game will step them through the process.  If you’ve somehow advanced this far and haven’t started them, do it now, there’s no down side.  The StuG IV is rather forgettable, the T28 Concept is goofy but fun, the T 55A is pretty good and the Obj 260 is very good.  Add to the reward tanks the crew members and the individual mission prizes and the personal missions WG has given us are well worth the effort; they add great content to World of Tanks.  Make your grind mean something!

Joe Granducci is a student of politics and military history.  He is a life-long gamer and a former fighter pilot.  Reliving his wasted youth, and starting his second career after retirement he enjoys reading, movies and computer gaming.  Joe plays way too much World of Tanks, and you can follow him on Twitch here or his YouTube channel here.  If you like what you see follow all of the NerdGoblins at NerdGoblin facebook and twitter @thenerdgoblin


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