H.P. Lovecraft’s output has been thoroughly mined and mulled over, anthologized and, as I’ve mentioned before, annotated. But the popular focus has long been on his Cthulhu Mythos. While “In the Walls of Eryx” has always been one of my favorite H.P. Lovecraft stories, it stands apart from that particularly haunted universe. Instead, its universe is a bit closer to home.
In addition to his own distinctive output, H.P. Lovecraft was a frequent collaborator. He lent his particular, disturbing expertise to at least thirty-three collaborative works during his lifetime. Some of his co-authors were famous in their own right, like Harry Houdini, C.L. Moore, and Robert E. Howard. Most of the others had more modest writing careers. And some, like Lovecraft’s co-author for the short story “In the Walls of Eryx”, barely made another ripple in the literary world.
Kenneth J. Sterling was a Providence high school student when he approached Lovecraft for assistance in writing “In the Walls of Eryx”. Of course, as with many of his other collaborations, Lovecraft made it his own by writing the vast bulk of the finished story. And as was Lovecraft’s habit, even though the seeds of the story belonged to someone else, he inserted his insidious themes and colored the entire piece. What started as a straightforward, if juvenile, derivative misadventure became complicated with Lovecraft’s hallmark hints of cosmic doom: “I believe we have violated some obscure and mysterious law—some law buried deep in the arcana of the cosmos…”. “Eryx” may not be part of Lovecraft’s sprawling mythos, but it still manages to evoke the same haunting dread.
Lovecraft’s ventures into science fiction are much like Ray Bradbury’s or Fritz Leiber’s; the tales are science fiction only in setting, not detail, because their authors are fantasists, not scientists. This in no way diminishes the stories, but one should not approach them looking for solidly grounded scientific or technological ideas. Although it is set on Venus and throws about superficially impressive terminology such as flame-pistols, oxygen masks with sponge resevoirs, crystal detectors, N-force, and an alternate Venusian dating system, “In the Walls of Eryx” still hangs entirely on pure human fear, and brings Lovecraft’s beloved tentacles into the mix within the first page. It is a horror story masquerading as science fiction, not a syllable of it contingent on technology.
Lovecraft’s conception of Venus in “In the Walls of Eryx” is in keeping with how the planet was often imagined in the early twentieth century. Venus was pictured as a soggy place, swampy and hot and overgrown, and the jungles of Venus were a popular setting for a number of early fantasy and science fiction authors. Edgar Rice Burroughs, C.S. Lewis, Isaac Asimov, Robert Heinlein and Ray Bradbury all painted Venus as wet and steamy—Lovecraft was in very good company.
In addition to his take on the swamps of Venus, Lovecraft also provides some vivid if not particularly active aliens for us to revile. The natives are described throughout the story as damnable, skulking, slinking, detestable, scaly wretches; man-lizards with “green, slimy, frog-like skin”, and an “accidental physical resemblance to terrestrial man.” The human narrator is disgusted by them but sees them as more nuisance than threat since they are so clearly lesser beings. I can only wonder if Kenneth Sterling had any say in them at all, since the creatures seem as much Innsmouth as Venus.
In Lovecraft’s hands, the imaginary technology, grossly inferior aliens and gloomy Venusian swamps still produce an undeniably eldritch effect. This story is scary in the creeping, unclean way that all Lovecraft’s stories are scary. The marvelous, sticky dread Lovecraft weaves through all his work is in full bloom, here. He builds his mood with carefully chosen imagery rather that evokes huge off-page events, and the end result is his hallmark bleak despair.
The inherent uncleanness of “In the Walls of Eryx” does not lie in the farnoth flies or the slimy mud, the random dead body or the spongy vines. It is instead generated by the absolute hopelessness of the narrator’s situation. He has wandered into an invisible maze with twenty foot high walls, and he cannot find his way out. There is paranoia to be found here, and enforced helplessness. Like so much other work that Lovecraft left his fingerprints on, the end can only be grim for our protagonist.
Part of Lovecraft’s appeal here is in how he builds up the creep-factor through repetitions of the character’s experiences, ratcheting up the intensity as he deals with a recurring yet progressively worsening scenario. “In the Walls of Eryx” is twelve thousand words of a man trying and failing, repeatedly, to escape from an invisible maze. That is the summary of both plot and action—but it still manages to leave the reader with a grim tension not quite dispelled at the end.
That lingering tension is why I think this story could easily be expanded into a nerve-wracking film. While it doesn’t have the somewhat more action-driven plot as the famous, cult-movie inspiring Herbert West, Re-Animator (see our Mort Delciver’s reviews of Re-Animator and Beyond Re-Animator for details), “In the Walls of Eryx” has potential. Its claustrophobia is a familiar horror trope. The lurking aliens, the unsee-able maze, the utter aloneness of the narrator, all point to a creepy little film, should anyone wish to make it.
It also provides an excellent gaming scenario. “In the Walls of Eryx” did inspire a very simple browser video game a few years ago, but the premise can be exploited for so much more. Most Lovecraftian video games focus on the mythos. The tabletop games as well, dominated by Call of Cthulhu, do not stray very far afield. Certainly not as far as Venus.
Unfortunately, since the story isn’t part of Lovecraft’s main mythos, it tends to get shunted to the side (and I may certainly have missed something). But from the swampy landscape thick with carnivorous plants to the tentacled lizard-men, from the potential conflicts of a human commercial outpost on Venus to the starkly simple threat of an alien invisible maze, there is an entire extended narrative to be built from this. August Derleth had his shot. This one is ours.
E.A. Ruppert contributes book and media reviews for NerdGoblin.com. Thanks for checking this out. To keep up with the latest NerdGoblin developments, please like us on Facebook , follow us on Twitter and Pinterest, and sign up for the NerdGoblin Newsletter.
And as always, please share your thoughts and opinions in the comments section!